

Multiplayer functionality is implemented using peer-to-peer networking, without a central server. The phases represent the sizes of settlements in history, and every phase unlocks new units, buildings, and technologies. ĭuring the game, the player advances from "village phase", to "town phase", to "city phase".

The game includes multiple units and buildings specific to each civilization as well as both land and naval units.

features the traditional real-time strategy gameplay components of building a base, developing an economy, training an army, engaging in combat, and researching new technologies. The Cycladic Archipelago island map (2012)Ġ A.D.
